Crimson Tides Pirate"Theres riches and fame to be found out here, plenty have carved their histories out of the sea of stars and I intend to be one of them!"The pirates of the Black Isles are not known for flashy swashbuckling. Their practice moving about on ships at sea improves their footwork, allowing them to build momentum in combat to blend offense and defense.
Prerequisite: Fighter, Ranger, or Rogue Class
Crimson Tides Pirate Features:Flashing Steel Defense (11th Level): While you have a melee weapon in each hand, you gain a +1 bonus to all defenses. This bonus increases to +2 at the 21st Level.
Steady Bound (11th Level): When you spend an action point to take an extra action, you may jump 3 squares as a free action before doing so, furthermore all enemies you hit during the round are knocked prone.
Flashing Steel Momentum (16th Level): Your martial melee multi-attacks do an additional 1[W] damage.
Crimson Tides Pirate Exploits:Quote:
Unbalancing Thrust - Crimson Tides Pirate Attack 11You drive hard against your enemy with one weapon, opening him up to a dizzying blow from your off-hand.Encounter - Martial, Weapon
Standard - Melee WeaponPrerequisite: You must be wielding a melee weapon in each hand.
Target: One Creature
Attack: Strength or Dexterity vs. AC (main-hand weapon).
Hit: 1[W] + Strength or Dexterity Modifier damage.
Effect: If the attack hits, the target grants you combat advantage to you until the end of your next turn, and you make a secondary attack.
Secondary Attack: Strength or Dexterity vs. AC (off-hand weapon).
Hit: 1[W] damage.
Effect: The target is dazed until the end of your next turn.
Note: When you choose this power, you must choose either Strength or Dexterity to make the attack and damage rolls with.
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Corsair's Stance- Crimson Tides Pirate Utility 12
Years of moving on a ship leave you sure-footed, able to prevent or punish enemies' attempts to control you.
Daily - Stance
Minor Action - Personal
Effect: You enter the corsair's stance. While you are in this stance, you gain a +2 bonus to AC and Reflex defenses. Further you may stand up as a free action, if you are subjected to forced movement, you may instead shift 1 square. If you do, you gain +3 to the next attack roll you make.
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Powerful Advance - Crimson Tides Pirate Attack 20You drive your enemy back with a savage, well-aimed blow, and then close in for a vicious, deep stab.Daily - Martial, Weapon
Standard - Melee WeaponPrerequisite: You must be wielding a melee weapon in each hand.
Target: One Creature
Attack: Strength or Dexterity vs. AC (main-hand weapon).
Hit: 2[W] + Strength or Dexterity Modifier damage.
Effect: Push the target 1 square, and then slide into an adjacent square. Make a secondary attack.
Secondary Attack: Strength or Dexterity vs. AC (off-hand weapon).
Hit: 2[W] damage.
Effect: The target takes ongoing 10 damage (save ends)
Note: When you choose this power, you must choose either Strength or Dexterity to make the attack and damage rolls with.